Prologue Visual AlbumJanuary 03, 2023

How I Accidentally Created the World’s First-of-Its-Kind Visual Album in Dolby Atmos

Originally Published on 1.3.23 by Felice LaZae on Medium

I just created and released the world’s first-of-its-kind Dolby Atmos visual album. I know, it’s a pretty bold claim to make, but I’ve tried really hard to debunk it and I just can’t. Major artists from Beyoncé to Halsey have released visual albums before. But mine is the first cohesive story-driven, interactive visual album to be mixed in Dolby Atmos.

This really happened by accident, to be honest. It all started with a simple idea to create a Dolby Atmos visual album in web3 that was interactive and gamified. I thought, if I’m going to mix my album in Dolby Atmos then I have to make it matter to my audience by making it visual. I also thought that a Dolby Atmos visual album is so cutting edge that it would be impossible that anyone in web3 has done this yet. And web3 tokenization would allow me to easily gamify the experience. It all seemed like a no-brainer and pretty unique to web3.

Little did I know that this idea is so unique that it has never even been done before, outside of web3. It’s just never been done before. Period.

And what’s funnier about this revelation is that I didn’t realize it until the very end of the project when we were having issues rendering the five Dolby Atmos mixed songs with the video. That’s when I looked over at one of the music mixers on the project, Dave Way, who was working on the film mix with me, and said, “Wait, why doesn’t this workflow exist? Has no one rendered a Dolby Atmos visual album before?” And he looked at me and said ever so nonchalantly, “I don’t think so.”

That’s when the realization hit me — I had just created the first Dolby Atmos story-driven, interactive visual album in the world with a multi-mix workflow — meaning we had multiple engineers mixing multiple songs for one cohesive album in Dolby Atmos vs one engineer mixing the typical film mix in Dolby Atmos where music is just one component. The rendering process for this workflow was so challenging because it really hadn’t been done before in this way. Talk about a pleasant surprise, especially after a good week or so of working around the clock barely sleeping.

So why hasn’t this been done before? The Dolby Atmos format was only created in 2012 and only in recent years have music artists started mixing their music in Dolby Atmos. To a lot of artists and mixers, it’s actually still seen as a novelty and not really necessary to mix music in this format.

I think that this last sentiment, of music mixed in Dolby Atmos being a novelty, is the main reason why no one has produced a visual album of this kind in Dolby Atmos. Because this format was mainly intended for film and games, not music. For me, this is why when I approached mixing my music in Dolby Atmos, I immediately thought well let’s make this technology matter in relationship to music. Let’s make it visual and interactive.

I’ve always been a huge fan of movies in Dolby Atmos. I would choose a Dolby Atmos theater over an IMAX theater all day. Maybe it’s because I’m a producer, musician, and audio engineer so sound is really important to me. Dolby Atmos just sounds so much more immersive than traditional surround sound and I knew this would be the perfect format to present a visual album.

This visual album was also my directorial debut which I shot on this Blackmagic Pocket Cinema Camera 4

But I also knew that if I was going to utilize an immersive sound experience then it needed to be immersive on all levels — not just Dolby Atmos sound but, interactive elements that could be gamified with web3 tokenization. I wanted to make sure that the audience felt completely immersed in the experience so they could actually interact with it.

I created a puzzle game that was both visual and aural. My guiding light in this project was to make Dolby Atmos and web3 enhanced experiences matter to the consumer — my audience.

Why buy a digital collectible of my music when they can just stream it? Creating an immersive, gamified experience around my music through an interactive, visual album in Dolby Atmos just seemed like the obvious choice to me.

I wanted to utilize this technology as a storytelling device that was a functional production tool, not frivolous for the sake of being mixed in Dolby Atmos.

But I guess this was not that obvious to everyone else because Dolby Atmos visual albums have never been done like this before. Making my first Web3 music collection matter to consumers was definitely a driving force behind every step in producing visuals that accompany my music in this format.

Yes, this is a Dolby Atmos visual album, but additionally, it is an interactive and gamified experience that is being driven by my need to innovate utilizing a new technology — web3 tokenization.

This twitter thread breaks down the whole tokenized web3 experience if you’re curious to learn more

So I turned my 5-song album into a murder mystery with a clear storyline with clues and puzzles that could be scattered throughout the story visually with hidden anagrams and messages. I already write songs as if I’m writing them for a movie. I’m a huge cinephile so this was not difficult to adapt my music to a murder mystery plot. My music was actually calling for it.

Integrating web3 technology into this experience was always front of mind for me. So I made the experience a token-gated, multi-level puzzle game with achievement tokens. You can collect, solve puzzles, and watch the visuals while listening to my Dolby Atmos mixed music as you go through this gamified experience.

By token-gating, I mean that if you want to access the full experience, then you had to acquire the web3 digital collectible aka token aka (don’t roll your eyes or hate me for saying it) NFT associated with this album. And in order to advance to another level of the experience, you’d have to solve the puzzles which would be rewarded with another free achievement token you’d earn by solving the level you are on. This in turn would then unlock the next token-gated portal that contains the next level.

I think that’s why I’m so proud of it. It feels like I’m presenting something new, something unexpected and yet familiar at the same time. And that’s a hard combination to pull off when you’re talking about a project that is dealing in the realm of innovation and cutting-edge technology.

The Dolby Atmos visual album and the interactive web3 experience that is powered by tokenization in this way is something no one has ever done before, but everyone is familiar with games, music, and visual storytelling. So I took what is familiar and flipped it on its head. I wanted to achieve a familiarity that would allow everyone to understand why web3 technology and Dolby Atmos music mixes matter beyond just novelty.

In the end, my goal was to create something that is not just an immersive Dolby Atmos visual album but also an interactive and gamified experience driven by a fundamental belief in pushing the envelope with new technology — web3 tokenization.

I hope my experience here inspires others to keep pushing the boundaries of technology and art whether it’s Dolby Atmos visual albums or web3 token-gated experiences, and never stop innovating by letting the imagination run wild outside the bounds of the ordinary. Who knows what you might create?

So, what is this experience really like? You can try it for yourself by minting the digital collectible for my Prologue Visual Album Experience here — https://app.manifold.xyz/c/prologue-visual-album

And then you can unlock the experience with that digital collectible token and jump into the experience here — https://felicelazae.xyz/unlock-prologue

And if you don’t know what “minting” is or how to “mint” a digital collectible, I’ll show you how! Watch this video —

Who knows, maybe Dolby Atmos will become a must-have for all visual albums. And maybe we’ll all look back at this as the beginning of Dolby Atmos and web3 becoming tools musicians and artists of different mediums can use to create innovative experiences for their audiences. Now that would be pretty cool.

Prologue Visual AlbumDecember 16, 2022

Felice LaZae Innovates with Web3 Visual Album and Live Stream Events Created with Blackmagic Design

Originally Published on 12.16.23 by Blackmagic Design

Fremont, CA, USA – Friday, December 16, 2022 – Blackmagic Design today announced that the launch of producer and musician Felice LaZae’s new Web3 visual album “Prologue” is relying on a Blackmagic Design production and post workflow. The launch includes a digital collection with access to exclusive live stream performances on the402.xyz, a platform that helps creators monetize and engage with their superfans through token gated live streams. Additionally, there is a short film set to five songs from “Prologue” presented as a visual album.

LaZae explained, “I’m giving my audience access to unlock my visual album via digital collectible tokens minted on the blockchain. This interactive experience allows them to watch the visual album, as well as play through a series of clues about easter eggs embedded in the video and the making of the album. Plus, they get access to behind the scenes footage, memorabilia, and more. As fans explore the experience, they will discover more digital collectibles that unlock additional exclusive VIP experiences and early access to tickets.”

LaZae is using Blackmagic Pocket Cinema Camera 4K digital film cameras and an ATEM Mini Pro live production switcher to produce the launch’s gated live streams, which included a performance of holiday classics during the minting party for her “Prologue” digital collectibles, as well as the upcoming release party for “Prologue” and a “Felice and Friends on the402” event where additional artists pioneering in Web3 will be featured alongside LaZae.

With this album launch, it was important for LaZae to create something special for fans and highlight musicians who are pushing the boundaries of content creation in the Web3 space.

“I wanted to direct the visuals to feel like a film while including interactive elements that you don’t normally get with conventional videos,” she said. “I chose Blackmagic Design because of the quality and affordability of the gear, which ultimately translated to my live streams, visual album, and overall content. It’s a great way to produce professional looking video without breaking the bank.”

LaZae concluded, “By using a combination of music, visuals, and interactive elements, I want to show audiences how blockchain and Web3 technology can create unique experiences and meaningful interactions between fans and artists. I want people to feel both happy and a sense of ownership when they access content that only my Web3 digital collectibles can provide. This is similar to how we felt in the past when collecting physical music albums, which is something you don’t quite experience with streaming platforms but is a great addition to the listening and viewing experience.”

To learn more about Felice LaZae and her upcoming projects visit www.felicelazae.com.

Press Photography

Product photos of Pocket Cinema Camera 4K, ATEM Mini Pro, DaVinci Resolve Studio, and all other Blackmagic Design products are available at www.blackmagicdesign.com/media/images

About Blackmagic Design

Blackmagic Design creates the world’s highest quality video editing products, digital film cameras, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and real time film scanners for the feature film, post production and television broadcast industries. Blackmagic Design’s DeckLink capture cards launched a revolution in quality and affordability in post production, while the company’s Emmy™ award winning DaVinci color correction products have dominated the television and film industry since 1984. Blackmagic Design continues ground breaking innovations including 6G-SDI and 12G-SDI products and stereoscopic 3D and Ultra HD workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore and Australia. For more information, please go to www.blackmagicdesign.com